AI Insights · Timothy · April 2022
Top 5 iOS Real-Time Strategy Apps in Brazil in Q1 2022
A look at the performance of the top 5 real-time strategy games on iOS in Brazil during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the performance of the top 5 real-time strategy games on iOS in Brazil showcased interesting trends in weekly downloads, revenue, and active users. Here's a detailed look at how these apps fared:
Clash Royale from Supercell experienced a fluctuating revenue trend. Weekly revenue peaked at around $82K in the first week of January but saw a decline mid-quarter, bottoming out at approximately $25K in the week of March 21. Weekly downloads started high at about 33K in late December but gradually decreased, reaching a low of around 17.9K by late March. Active users also saw a steady decline from over 1M to approximately 816K by the end of the quarter.
Valor Legends: Remove Screw from Century Games Pte. Ltd. showed significant growth in revenue, especially in late February when it surged to about $5.9K. Downloads fluctuated with a notable peak of approximately 1.7K in late February. Active users also increased, reaching a high of around 2.4K in late February, before stabilizing to around 1.8K by the end of March.
Art of War: Legions from Fastone Games had a relatively stable revenue trend with a slight peak in late March at around $1.1K. Downloads saw a decrease from around 2.1K in early January to about 502 by the end of March. Active users followed a similar downward trend, starting at approximately 16K and ending the quarter at around 7.9K.
TFT: Teamfight Tactics from Riot Games showed a sharp increase in revenue in mid-February, reaching about $4.7K. Downloads remained relatively stable, fluctuating around 2.4K at the beginning and dropping to about 1.1K by the end of March. Active users decreased from around 81K to approximately 40K throughout the quarter.
Mushroom Wars 2: RTS Strategy from Azur Interactive Games Limited had modest revenue, peaking at around $1.3K in late February. Downloads were low, with the highest being around 186 in late December and dropping to single digits by March. Active users also saw a decline from around 553 in late December to about 196 by the end of March.
These insights are based on data from Sensor Tower, which provides more detailed analytics for those interested in deeper insights into app performance.